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Introduction
Welcome to Unity Wars! For most the goal of Unity Wars, other than to have fun, is to be the one with the highest score. To do that you need to be the biggest, baddest ruler around. Life as a spacefaring race is nothing but anarchy. Survival of the fittest is the law. Unity Wars is played in a series of rounds. Each round is an entirely separate game and everyone starts anew each time. Rounds can last between a week (for a fast tick game) to anywhere up to several months (for a slow tick game). A tick is a regular event where the server updates the entire game universe such as fleet movement and income. In a typical fast tick Unity Wars round the ticks occur every two minutes. A slow tick round usually has ticks every hour. You play the ruler of a planet. Your planet is located within a galaxy with planets controlled by other players. You are expected to work with your galaxy mates against the rest of the universe though this is not always so. Civil war - attacks between galaxy members - is not unheard of. Each galaxy is part of a cluster. Sometimes the galaxies within a cluster can ally against the other clusters but not always. The Unity Wars universe is made up of several clusters. Initially you start off as a primitive race. Your planet resides in a galaxy but you are not part of it as yet as you are not technologically advanced enough. No one can see you and you cannot see anyone else until you have advanced into a spacefaring race. The Game Almost everything you do in Unity Wars requires resources. There are three types of resources:
Your score is based on your assets such as how many ships you have, how many asteroids you own and other constructions you may have. So obviously the way to get your score up is to try and get as many resources as you can to build things with. The trouble is there are only so many 'roids surrounding your planet. Soon you will need to grab 'roids from other players in order to keep growing. But don't expect them to let you do that without a fight... Getting Started Assuming you've already created and validated a planet log into the game. You should see a screen that looks similar to this: ![]() The Overview Screen On the left is the menu. This is where you select the various screens used in the game. At the top is the current count of your resources (in tonnes) and score as well as the current server time in Greenwich Mean Time. You are also given a time till the next tick. On the right are five indicators that flash when various events occur. More about these later. Finally in the middle is the main screen where everything happens. Resource Screen Let's start by clicking on the Resource menu item. You should be faced with this screen: ![]() The Resource Screen Let's take a closer look at the Planetary Income table: ![]() Planetary Income Table This table lists your per-tick income. The first column lists the number of each type of asteroid you own. As you can see you do not currently own any. Ignore the number in brackets for now. The next column displays how many tonnes per resource your asteroids generate. Each asteroid generates 250 tonnes of each resource. The third column indicates the income coming from planetary mining. Everyone starts off with the most basic planetary mine which creates 250 of each resource per tick. The final column is the total income in tonnes from both your asteroids and your mines. Both mines and asteroids generate resources but they have an important difference. Mines cannot be taken from you - asteroids can! On to the second part of the resource screen: ![]() Initiate Roids Section 'roids initially come uninitiated. In this state they are worthless to you as they generate no income. To make them useful you must initiate them for mining as a metal, crystal or uranium asteroid. Once an asteroid is initiated as one of the three types it cannot be changed. However initiating 'roids comes at a cost. Your first 'roid costs you 1,000 metal in resources to initiate. The next 'roid will cost you 1,250 metal. The third 1,500 and so on, each 'roid costing 250 more than the previous one. Of course a 'roid will pay for itself eventually as it makes up its initiation costs from its generated resources. As you initiate more and more asteroids, however, it takes longer and longer for it to pay for itself and eventually it becomes cheaper just to steal your asteroids from someone else. But first, let's get your first 'roid initiated. Everyone gets one uninitiated asteroid at the start. Feel free to initiate it as any resource you choose though it should be pointed out that almost all veteran players initiate their first asteroid as a crystal 'roid as crystal is the most sort after resource in the first stages of the game. Click on the field next to the resource you wish to initiate the 'roid as and enter the number of 'roids you wish to initiate (in this case type "1"). Click on the text field below the table to see how much metal initiating will cost. It should indicate 1,000 metal. Hit "INITIATE" to initiate the 'roid. You should see "Asteroid(s) initiated" at the top of the screen and the initiation section disappear. If it doesn't try following the previous steps again. The initiation section only appears if you have uninitiated asteroids in stock. Now take a look at your Planetary Income table: ![]() Planetary Income Table As you can see your income has now been updated with your new asteroid's resource generation. Remember though that you will only get the totals indicated in the last column on each game tick. Construction Screen Okay, click on the Construction item on the left menu. The Construction screen is where you build special items that give you access to new features. Similarly the Research screen (which we'll look at soon) is for starting research into technology. You can have one each of a Construction and Research item going at any given time. Once a Construction or Research is complete usually this results in more items being available to construct or research. Now lets look closely at the list of Construction items you should see on your screen: ![]() Construction Table Initially you only have three options available to construct. Remember you may only construct one item at a time. The ticks column tells you how long it takes to construct each item in game ticks. Once you start a construction it cannot be stopped so choose carefully. Three initial items are:
![]() Construction Table As you can see once a construction is under way no other constructions can be started. You'll also note your resources have gone down by the cost of the construction item (you may need to click on Construction on the menu again for the top bar to update). Research Screen Now click on the Research menu item. ![]() Research Table The Research Screen is very similar to the Construction Screen. Once again you can only research one item at a time. Here you have three options:
Click the "Research" button next to Wavelet Theories. ![]() Research Table Overview Screen At this stage there's very little you can do until your researches and constructions are complete. The only other menu item that is of any interest to you at present is the Overview Screen. But feel free to peruse the other screens if you wish. Click Overview on the menu. This screen does exactly what you'd think; provide an overview of what is happening with your planet. The various sections show:
Now there's not much we can do except wait 12 ticks for the Automated Mines and Wavelet Theories to complete. This tutorial is currently incomplete so it really only serves to give you a glimpse of the game play of Unity Wars. |
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